/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "blackfathom_deeps.h"

enum Spells {
    SPELL_NET = 6533
};

class boss_gelihast: public CreatureScript {
public:
    boss_gelihast() :
            CreatureScript("boss_gelihast") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_gelihastAI(pCreature);
    }

    struct boss_gelihastAI: public ScriptedAI {
        boss_gelihastAI(Creature *c) :
                ScriptedAI(c) {
            pInstance = c->GetInstanceScript();
        }

        uint32 uiNetTimer;

        InstanceScript *pInstance;

        void Reset() {
            uiNetTimer = urand(2000, 4000);
            if (pInstance)
                pInstance->SetData(TYPE_GELIHAST, NOT_STARTED);
        }

        void EnterCombat(Unit* /*who*/) {
            if (pInstance)
                pInstance->SetData(TYPE_GELIHAST, IN_PROGRESS);
        }

        void JustDied(Unit* /*killer*/) {
            if (pInstance)
                pInstance->SetData(TYPE_GELIHAST, DONE);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            if (uiNetTimer < diff) {
                DoCastVictim(SPELL_NET);
                uiNetTimer = urand(4000, 7000);
            } else
                uiNetTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_gelihast() {
    new boss_gelihast();
}
